May 292012
 

It’s extremely difficult for an independent developer to produce a runaway hit when up against blockbuster games with million dollar budgets. Even more strenuous is creating a memorable character, however there’s something brilliantly simplistic about a small talking red cube of meat (aptly-named “Meat Boy” for the carnage he’s set to endure). Indeed, if the character was given any more physical dimension en par with say Mario or Metroid this would be a more brutal title and imagine would have a hard time getting passed the Playstation Network, Xbox Live Arcade, and WiiWare censors. Continue reading »

Apr 302012
 

From Dust seems like the most unlikely title to come from a studio whose recent library is made of blockbuster franchises. With series like Assassin’s Creed, Splinter Cell, Prince of Persia, and Rayman in its arsenal Ubisoft shows no signs of slowing down. But when the company released its downloadable title From Dust the game made a big splash by separating itself from other action-oriented titles the studio usually scribes to.

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Mar 052012
 
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As a platformer Limbo doesn’t do anything to break the mold but it has one thing going for it that sets it apart from other titles in its genre: atmosphere. Taking queues from predecessors like Ico and Lost in Shadow, the player navigates a nameless boy through the monochromatic landscapes of purgatory in search of his little sister. On the surface it sounds like a meager plot–in fact, some critics have criticized Limbo for its anemic storyline and abrupt ending–but its the emotional connection the player has to this character that’s the ultimate driving force of this title.

At a time when most independent titles released on the Playstation Network or the Xbox Live Arcade were vying to be the loudest, fastest, most destructive games available, Limbo made a name for itself with its minimalistic visuals, ambient soundtrack, and simplistic gameplay. Not to say this game is easy. It is near impossible to predict traps before they happen due to its aesthetic, but I think that’s intentional, and watching its protagonist die in the most brutal fashion over and over again takes a gut-wrenching toll on the player. The mechanics of the game are simple: run, jump, reach, climb, and push, but it’s how the player interacts with the environment that makes all the difference. It is also noteworthy that the game gives no tutorial prior to playing. This only heightens the experience as players are left to fend for themselves in a harsh and unforgiving environment.

It’s amazing the notoriety this game has achieved in such a short amount of time. Despite being an independent game this gem managed to crack the top ten lists of 2010 for such publications as Time, Wired, and IGN. And as of 2011, Limbo is PSN’s best-selling independent game developed by a third party, has received critical acclaim from players and critics, and has sold more than a million copies across all platforms.